This could be a campaign summary, abc and build, or character profile, as appropriate. The inventor is surprisingly mad, even for pathfinder 2e. Inventor is a flexible class, so asking for archetypes is literally just a list of all archetypes.
Introduction the inventor's innovation feature serves double duty as both subclass and equipment, which makes sense considering what the inventor does. From what i’ve played so far, inventor is one of the best flex classes in terms of using it as a base and then multiclassing to add to it. Exactly which tricks is up to you.
We just made a team of three inventors and a gunslinger. Automaton inventor there's also a. I want to build an inventor that uses gadgets and talismans (talisman dabbler) often (and eventually alchemical items but i'm gonna hold off on alchemist archetype till i get more used. An inventor is an unstable martial character with a bag of tricks.
Like the alchemist it initially looks a bit inferior as it doesn’t get to use its main attribute. All inventors have one pet project that they are constantly rebuilding, redesigning, and constantly improving. One of my players is interested in trying an inventor and we are both rather confused what role it plays in combat. Free scaling crafting skill and built in inventor feat makes the alchemical items flow with the rest of your.
Do you want to play melee, or ranged? They pick it at first level. Leave physical resistance to shield block. If your map is too high, use your third action to post.
Prioritize intelligence for your inventor abilities and dexterity to hit with your bow innovation. You need intelligence to support your class features and skills, but you’re also sort of a martial class so you need some. Picking one elemental resistance at level 1, heavy armor at 7 and energy barrier at level 15. We were wondering how a class with int as its key ability becomes efficient in.